information architecture, wireframes, prototypes, interaction and visual design, front-end development
As UX Director of WIRED, in addition to creating the overall information architecture, navigation, and UI of the site, I had the chance to work with talented writers, photographers, and artists to design engaging experiences for many editorial features.
20TH ANNIVERSARY ISSUE. WIRED celebrated its 20th anniversary by publishing over 70 articles of people, companies, and ideas that defined the past two decades. The information architecture and UI were designed to allow users to find entries in a number of ways, while on the backend, a workflow was established allowing a smooth workflow between editors, designers, and the engineering team.
Diagram outlining editorial and production workflow (PDF).
PHOTO ESSAY. WIRED’s feature on bike messengers was one of the online publication’s first photo essays. Designed as premium content, the digital spread ushered in more creative layouts than standard blog posts or photo slideshows.
SPRING CAMP GUIDE. WIRED's annual Spring Camp Guide reviewed the latest high-tech gear for the rivers and trails. Products made of advanced materials and innovative designs were reviewed and sold to an exclusive sponsor, Olympus. Photos by Ariel Zambelich.
Game Interface Design
CUTTHROAT CAPITALISM THE GAME. As a companion piece to their in-depth look at the piracy off the Somalian, WIRED published a game, Cutthroat Capitalism, where users could pursue the role of pirates, testing their own negotiation tactics. Working with a writer and game designer, we worked through the story's structure, design elements, and research data to restructure the print piece into a game. The game received accolades for its ability to engage and teach.
Userflow diagram of Wired's Cutthroat Capitalism (PDF).